![]() ![]() ![]()
Trading Punches The Swordsman Insanity Circle Breath Pirates Mystic Force Hallowmoor Distress
Fall Comp 2008 Fall Comp 2007 Fall Comp 2006 Fall Comp 2005 Fall Comp 2004 Spring 2006 C32 Comp 2004 Misc Reviews
IntFiction Forum Older IF News Lunatix Online StarLock RPG About Me
IF Competition The IF Archive SPAG Online XYZZY News IF Database Baf's Guide IF Reviews The IF Wiki
![]() ![]()
|
![]() |
Authors: Jeremy Crockett and Victor Janmey (Drew, Jeremy, and Vic) Played On: October 4th (55 minutes) Platform: Inform 7 (Zcode) F:1 + T:0 + P:1 + S:0 + W:1 + B:0 = SCORE: 3
The game starts promisingly enough, with a brief but provocative “wish” sequence, followed by some sort of mystery based around a friend’s murder. The writing is adequate (if a bit lengthy in spots), and it does a good job of building high expectations for the story proper. Although sparsely implemented (descriptions are painted on in many cases, and scenery doesn’t exist as objects in the game world), nothing suggests that Riverside will turn out to be the lead-in for... for what? It’s a joke entry, most likely. Last year’s competition was surprisingly lacking in these, yet I fear this year (if upcoming titles and blurbs are any indication) may see an abundance of them. In some ways, it almost feels like the beginning of a serious entry that became a joke simply because the authors wanted to submit it but couldn’t come close to finishing in time. Unless they explain, that’s anybody’s guess. In short, there isn’t much to see or do here. A couple of introductory scenes offer enough interactivity to feel convincingly serious, but then it ends in the most jarring and cavalier of ways just before things should start to ramp up. It’s not just that it’s an abrupt ending; it’s that the ending thumbs its proverbial nose at the player, abandons continuity, lapses into what seems to be mockery, and does little but offer insight into some further absurdity that was there all along (a hidden verb, which can be used twice in the first scene and once in the second, but is oddly missing from the last section). So what’s Riverside, exactly? The authors’ idea of a joke, I guess. It’s certainly not a game that’s worth playing or recommending. It’s time wasted -- time that could have been spent playing and reviewing the next entry. As for scoring, I’ve given it a “1” for writing (excluding the crazy bit at the very end, which is like that on purpose but to no fathomable reason) and a “1” for puzzles (they amount to little but looking and moving around, but it’s a very small fraction above what I’d consider a zero). It gets, of course, the base point, but all else is zero. That’s a generous “3” from me. I don’t think the authors were after a high ranking anyway.
|