----------------- Trading Punches Version 1.9 Release Notes ----------------- 70) Re-Render all graphics at 800x480 (was 640x480) to match the next part. ** Done, and with super-fine rendering options enabled. 71) Add copyright and by-line to title screen, and remove from game text. ** Done. Image area is now full-size, to match layout of future games. 72) Add appropriate "you can't do that" text to "drink water" in cutscenes. ** Done. Now says "you can't drink from the stone fountain." 73) Change "jibes" to "jokes" in the prologue, thanks to an observant player! 74) Upgraded Hugo Library to the latest version, 31031. ----------------- Trading Punches Version 1.8 Release Notes ----------------- 67) Fix the problem of being able to go "D" (remove the dir) in Buildings. ** Done. 68) Change the response to "down" and "up" in places where it's not appropriate (this seems to be primarily in chapter 2-2). ** Done. Now it reverts back to the stock "you can't go that way." ** Previously, it was referencing mountains in the way, or a wall, etc. 69) For some reason, version 1.7 broke the ability to use "play_song" cheat. ** Fixed. Needed to stop the current song before starting the next. ----------------- Trading Punches Version 1.7 Release Notes ----------------- 1) Create a built-in HINT system, with clues for each chapter. ** Done! This should make the game more play-able than the COMP version. 2) Add the chapter title to the header bar at the top. People don't see it. ** Done! And, it's right-aligned, to boot. Now, it'll always be there. 3) Re-evaluate whether graphics and sound are enabled, after a restore. ** Done. If the game was saved with or without either, the settings will ** be readjusted after loading a saved game, in case the options changed. 4) In the intro, make it so that Thyras will skip stones (visibly) after a few turns (to give the player indication of what needs to be done). ** Done. Partially random when you re-enter the room or Z (wait). 5) Revise the "look self" to say something other than "you're you." ** Done -- and it's appropriate for each section of the game. 6) Nothing is printed in response to "score" in the game. ** Fixed -- game was in "score" mode and shouldn't have been. 7) In 1-1, in sentence starting "The accord happened shortly..." there should be quote marks at the beginning. Woops! ** Fixed. 8) When looking at benches, gate, and fences in the cutscenes, the messages are showing up as blank. ** Fixed. Now gives some additional "filler" background information. 9) Fill in "look" for the rectangle/screen in dryroom of chapter 3-2. ** Done 10) Why does the wrong song sometimes play when you "reload" a chapter? ** Fixed -- the start of a chapter wasn't using PlaySong. Now the ** correct song will play (from the start) when you reload a save. 11) Fix the Mode Compass for chapter 1-2 - currently it is really weird. ** Fixed. Had to re-do how this chapter handles directions. 12) Make "artifact" a noun for the wreckage at the start of chapter 3-2. ** Done. 13) In 3-2, on intersection mentions "marine life" but it isn't implemented. ** Just made it extra_scenery ("you don't need to refer to that") 14) In 1-2, at the east and west ends, cannot look at the pillars. ** Fixed. 15) Shevra's description says "blond" instead of "blonde" ** Fixed. 16) In 1-2, x retinue refers to "humans" -- didn't intend to say that. ** Fixed. 17) In 1-2, if trying to "get bowl", "incenders" should use a capital I. ** Fixed. 18) In 1-2, the word "disproven" should be "disproved" instead. ** Fixed. Reworded the sentence a little, too. 19) In several areas of 1-2, we should be able to x handrails, stairs, steps. ** Done. 20) In 3-2, largely is incorrectly spelled "largly" (missing the e). ** Fixed. 21) In the introduction, be able to "x haze" instead of default message. ** Done. 22) Intro, fix "The \Ican't\i move for italics problem (move italics tags). ** Fixed. 23) Implement "About" as a verb. ** Done. 24) Be able to refer to "summer estate" in introduction. ** Done. 25) When Ruhne refers to "Sheeear Technologies" in 2-1, italicize the word. ** Done. 26) Give "stone" as an adjective for the pillars in 1-2. ** Done. 27) Give a message if player tries to "sit in chairs" in dryroom (3-2). ** Done. 28) Add a better "DoGet" message for the scenery in 3-2. ** Done. Added a wreckage_scenery class for handling all of this. 29) Give a better message for trying to "Enter Building" in cutscenes. ** Done. 30) Implement "windows" as scenery in the chapter starts. ** Done. 31) Add "hatch" as a synonym for the drop-shuttle hatchway door (2-2). ** Done. 32) When Ruhne gives a reminder about Site Seven, a quote mark is missing. ** Done. 33) In the Epilogue, the "one tear turns to crystal" is a run-on sentence. ** Fixed. 34) Add "basin" as a noun for the fountain, in the cutscenes and epilogue. ** Done. 35) Handle any attempts to "enter cabin" in the Introduction. ** Done. 36) Spelling: Change "guage" to "gauge" (woops) ** Done. 37) Spelling: Change "resistent" to "resistant" ** Done. 38) Typo: Change "additonal" to "additional" ** Done. 39) Spelling: Change "embarassing" to "embarrassing" ** Done. 40) Spelling: Change "preferrably" to "preferably" ** Done. 41) Typo: Change "procedes" to "proceeds" ** Done. 42) Spelling: Change "travelled" to "traveled" ** Done. 43) Typo: Change "mountians" to "mountains" ** Done. 44) Typo: Change "calcifed" to "calcified" ** Done. 45) Typo: Change "psuedo" to "pseudo" ** Done. 46) Typo: Change "entertainining" to "entertaining" ** Done. 47) Spelling: Change "remeniscent" to "reminiscent" ** Done. 48) Spelling: Change "Affirmitive" to "Affirmative" ** Done. 49) Spelling: Change "accomodations" to "accommodations" ** Done. 50) Implement "Ask NPC For Object" as an alternate to "Get Object From NPC". ** Done. Seems to work. 51) Argh, there is a way to put the game into an unwinnable state. I made it so that you can't leave the landing zone at the end of 2-2 *if* you have the card, but if you dropped it, you can go back for it. However, because the boy follows, you can't go back inside the building to get it. Probably people won't find this, but it's something that needs fixed. Maybe the boy will remain at the landing zone when you leave to go back. ** Fixed. Now the boy remains at the landing zone, and you can go back ** to retrieve the card in the building where you dropped it. 52) Argh, after defeating Thyras in the drinking contest, you can take another drink and get an unnecessary message about the values being reset. At this point, you shouldn't be able to drink any further. ** Fixed. An appropriate message is given, and the drink isn't allowed. 53) Be able to "X Pavilion" in chapter 1-2. ** Done. It can now be examined from all locations in that area. 54) Try giving the "bowls" a higher parse_rank to see if that makes it more intuitive when filling multiple cups with the same beverage. ** Hmm, already had 1=cup and 2=bowl, but it wasn't working. ** Changed to that the bowl has a parse_rank of 3, and now it works. 55) At the landing zone in 2-2, support "x site seven". ** Done. You can also "search site" and "enter site" now. 56) "Look" at the epilogue reportedly isn't mentioning Shevra in the room. ** Fixed. Just needed to add the appropriate text. 57) Handle different "touch" verbs (hit, search, touch, kiss, etc) when dealing with Incenders (give the "you'd get burned" message for each). ** Done. Also happens now for push, pull, and move. 58) Check on 3-2 plant's "reaction" to give, show, etc (should be none). ** Fixed. Added a handler on xobject for DoGive and DoShow. 59) You shouldn't be able to try searching Kerthal at end of Introduction. ** Done. A different message is now shown. 60) For some reason, message when trying to remove watch is now blank! :( ** Turns out it was broke when adding the underwater portion. Fixed. 61) Add "snow" (ground) and "ice" (fountain) as objects in the epilogue. ** Done. As a bonus, you can attempt to "get snow" now, too. 62) Add "boots" as another synonym for the diving suit. Also, when looking at any part of the diving suit, begin with "The thing seems..." instead of "The entire suit seems..." to simplify and generalize the message. ** Done. 63) Should be able to "search rubble" in chapter 3-2, but it isn't working. ** Done. 64) Allow "search stream" to also locate the small stones. Alternate way. ** Done. 65) Update the README.TXT file for a post-competition release of the game. ** Done. 66) Status Bar colors (blue on white) aren't working when graphics are off. ** Fixed. The settings were only being initialized in graphics mode.