![]() ![]() ![]()
Trading Punches The Swordsman Insanity Circle Breath Pirates Mystic Force Hallowmoor Distress
Fall Comp 2008 Fall Comp 2007 Fall Comp 2006 Fall Comp 2005 Fall Comp 2004 Spring 2006 C32 Comp 2004 Misc Reviews
IntFiction Forum Older IF News Lunatix Online StarLock RPG About Me
IF Competition The IF Archive SPAG Online XYZZY News IF Database Baf's Guide IF Reviews The IF Wiki
![]() ![]()
|
![]() |
Played On: 10/22/04 (8:30 PM to 10:30 PM) Unofficial Score: 9.0 (8.5 base with +1.0 and -0.5 skews)
It's a game I expect to receive mixed responses from judges, but overall, the responses should be positive. I know it's not the first game to translate video games into text, but it's the first I've played. The author avoids making this a boring prospect, because the games are varied and you simply need to solve each one (not overly difficult). The idea, thankfully, isn't to survive a complete simulation. The games represented would become very monotonous if so. Even with a couple distractions, I finished "I Must Play" in two hours with no hints. It's designed perfectly for this competition. I noted a few quirks and typos, but nothing major. On the turtle, the only direction available is "out" -- but "out" isn't valid (my failure to realize how far along I was resulted in some experimentation). "Wake up alien" says "you see no alien here." In several places, "the earth" should probably be just "Earth" -- although I'm not totally sure the change is necessary. The tense is wrong in "...dropped to the ground..." (should be "drops" to the ground, unless I misread it). I wasn't able to "get in car" but I could "enter" it. A quirk with plural pebbles allows me to pick up one and attempt to throw each (one at a time) by using "throw pebbles at man". Yeah, the game is doing what I told it to, but I probably didn't need to automatically pick up another pebble with each attempt. Although "I Must Play" succeeds well as a concept-based game, it's light on the story side. But hey, it's not really about the story. Even so, two things stand out as being odd within the concept. The first is necessary to establish the puzzles -- you can take items into and out of the games. A sign or message in the arcade does allude to virtual reality, although it still seems like a stretch. Second, Eric seems mature beyond his years (eight), when referring to things like notches on a bedpost, clever alliterations, etc. He refers to himself as the top-scorer, but "Fortytwo" (presumably the author) is listed with the top score. Was that a mistake, or is Eric really Fortytwo? If so, is he represented as eight years old because that's the author's inner child? As for scoring, my list is getting rather top-heavy. Still, I predicted this before I started, and I have no problem giving high scores to many games. From a base of 8.5, I skewed +1.0 for such playable implementations of five different video games, and -0.5 because the story was just a shell for the game. I really enjoyed "I Must Play", and it's definitely unlike anything else in this competition.
|